Inn

The inn (Japanese: 宿屋 Yadoya; Inn) is a game mechanic in Miitopia. It functions as the end point of a stage. Upon reaching it, it fully heals the party's HP and MP, restores all Sprinkle charges, empties the party's fullness meter so they can eat grub, and, if two party members share a room, either 1 relationship EXP (2 relationship EXP if with the horse) will be given between them or quarrel is reduced by 1. The player also has a more direct interaction with the Mii characters at the inn, as the player can spend gold on items they request, feed them grub to increase stats, rearrange their room placement, play the arcade, or, in the Nintendo Switch version only, go on outings.

The inn has 5 main rooms in total and a room can fit 2 party members, meaning the inn can fit up to 10 party members. The Nintendo Switch version adds a stable to the left of the inn once the horse is recruited and a new separate room to the right of the inn, but the latter can only be seen if the party has a guest party member currently accompanying them. The horse and the guest party member cannot be moved from their respective spots, though the horse has its own events to help raise relationship levels with it.

The inn can also be directly accessed from the overworld menu via the X button, but this will not affect relationships and party fullness. However, if a Mii caught a cold, EXP earned from the Roulette mini-game is still accounted for, so once sufficient EXP to cure the cold is obtained, accessing the inn this way without going into a stage will still cure the Mii from the cold.

Menu

 * SpendIcon.pngSpend gold: If a Mii is requesting an item, which is indicated in his/her thought bubble, the player can buy for that Mii using gold. Item requests happen at random and depend on the number of party members (not counting the horse and any guest party member) in the inn, whether there is sufficient HP Bananas or MP Candies to be held by the entire battle party, and whether a Mii is still able to upgrade his/her equipment. Specific for equipment, the Mii is also required to have reached a minimum required level before he/she can start requesting for that equipment. When buying a snack, the Mii has 20% chance of obtaining 3 of the requested snack instead of just 1. When buying equipment, the Mii has 10% chance of buying a snack instead, but the gold deducted will be only 100 G. The following table details the item request chance rates:
 * MealIcon.pngEat grub: The player can upgrade party member Mii stats by feeding them grub. A grub meal increases a Mii's fullness by a certain percentage, but never exceeds 100%. If the Mii has 100% fullness, he/she can not be fed. The player can either feed the Mii characters manually or press the "Random" button to feed the entire party with random grub, provided there is sufficient grub and at least one party member with less than 100% fullness. If a Mii caught a cold, that Mii is absent in this menu and thus can not be fed. A Mii being fed a Hated/Disliked grub will refuse being fed the same one the second time, but the player can reset this by backing out of the menu and then clicking "Eat grub" again.
 * CheckPartyIcon.pngCheck on the team: Also known as "Check on the party" in the US English localization of the Nintendo 3DS version. In this menu, the player can move party member Mii characters between rooms or play an event if there is any. Room assignment affects relationship earned after stages and Jolly Jaunt Ticket or Outing Ticket use. For example, a Mii staying in an inn room alone will result in a given Jolly Jaunt Ticket to be sold instead of raising relationship. In the Nintendo 3DS version, moving a Mii between rooms can also be done using the touchscreen.
 * OutingsIcon.pngOutings: Exclusive to the Nintendo Switch version. The player can take Mii characters (or a Mii and the horse) to outings using Outing Tickets.
 * ArcadeIcon.pngArcade: The mini-games Roulette and Rock, Paper, Scissors can be played here. A single play requires 1 Game Ticket. The game automatically saves when either mini-game is played.
 * SetOutIcon.pngSet off: Also known as "Set out" in the US English localization of the Nintendo 3DS version. This takes the player to the party setup screen. A minimum of 1 Mii is required to set out and up to 4 Mii characters can form a battle party. In the Nintendo Switch version, the horse can be added or removed from the battle party just like with the Mii characters. The guest party member will always be included in the battle party. Until the Darker Lord is defeated for the first time, the Hero can not be removed from the battle party.

Catching a cold
Starting from the defeat of the Dark Lord, it is possible for party members to catch a cold after clearing stages. When this happens, the affected party member will not be able to be taken out for adventures, fed grub, taken to outings, or affected by Jolly Jaunt Tickets. If the affected Mii is in a quarrel, he/she will also not be able to reduce the quarrel meter until cured. Curing the cold requires earning sufficient EXP, the amount of which depends on the affected Mii's level. Other methods include having the Cold inn event result in a relationship level up, triggering the rock event on the map, or initiating the battle against the Darker Lord.

Tutorial prompts

 * It's time for the two of you to pick a room! When two characters share a room, their relationship will naturally grow. The closer two characters are, the more they'll help each other out in battle. So pop them into a room together, and watch how they get along! (Inn)
 * Shell out some gold for your team to help them buy the things they want. They may want snacks, which can be shared among the team... or they may want something for themselves, such as a new weapon or a set of clothes. They can come back with all sorts of stuff! There's a slim chance that they might be tempted to buy something you didn't suggest. But hey, it happens to everyone sometimes, right? (Spend gold)
 * The food that you find on your journey can be fed to your team members. Their stats will improve bit by bit as they eat. So be sure to give them all nice big meals after each leg of your journey. Incidentally... The amount their stats will increase is directly linked to how much they like the food. If they don't like what they eat, don't expect to see much of an improvement. Try feeding them their favorite foods, and watch them get stronger and stronger! (Eat grub)
 * You're free to group party members however you like. If you want two party members to bond, try making them room together. An ellipsis will float over their heads when something's going on. Touch it to take a closer look inside the room and watch events unfold. You're itching to help shape their little lives, aren't you? (Check on the team)
 * You got an Outing Ticket! Hurry and pick someone to take out and about. It's the perfect chance to get to know one another. Quality time will bring two people closer together. (Outings)
 * HP Bananas and MP Candies are precious snacks that can recover your stats. They're always kept at inns. Your party will grab whatever snacks they can get their hands on when you set out. When you get to an inn, any extra snacks you have will be placed in storage. Don't worry - they'll never get thrown away! (Set off with snacks)

Trivia

 * The inn's theme color and outdoor background depend on the location the party last visited.
 * There is an unused variable called "WantAmiibo" in /cmn/param/bonus.sarc (used to control the "Spend gold" mechanics). Other item request-related variables (WantWeapon, WantArmor, WantBananas, WantCandies) are named with a similar prefix and contain numbers that measure the likeliness of the respective item to be requested when the conditions are met. The WantAmiibo variable is always set to 0, hence unused. Name-wise, it is assumed that this variable controls how likely an inn party member will ask for amiibo clothes, which are only obtainable legitimately from the Nintendo Fan.